John Egbert (
fireflyheir) wrote2012-08-05 11:47 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
Application - Luministi
Player Name: Kunenk
Player Journal:
kunenk
E-mail and/or AIM, Plurk, etc: Email: kunenk@gmail.com, AIM: chailenka, Plurk: kunenk
Timezone: Australian Eastern Standard (GMT+10)
Current Characters: Hawk (Seiken Densetsu 3, OU)
Have you participated in any of our 4th wall events with this character? Yes
Character: John Egbert
Fandom/Series: Homestuck
Original or Alternate Universe: OU
Canon Used: Webcomic
Age: 13
Gender: Male
Species: Human
Appearance: John’s about average height for his age, with blue eyes, square glasses, buck teeth, sort of spiky hair- in-sprite form, he has three distinct spike shapes.
Personality: John comes off a lot of the time as a dork, which he pretty much is. He enjoys watching movies, particularly action flicks with Nicholas Cage, magic tricks, silly disguises, and paranormal lore. He also has an interest in programming, though he’s not very good at it, and has some difficulty with his sylladex modus. Though it’s possible he might just also like a bit of challenge after getting more used to it, given that when he has the option of fiddling with the modus he decides to apply all three modes he has available, creating stacks of captchalogued items, instead of just using the array modus which allows access to any item at any time. He also shows a decent understanding of the potential raised with the captcha codes, first using physical cards to create new combinations of items and then writing up a translation of the hole punches for codes that could potentially be used to create any item.
Another of John’s major interests is pranking people, which is something of a family tradition, with John’s Nanna and Dad also having a penchant for a friendly trick, and the legacy of a huge joke book passed down through the family. Some of the tricks John plays are fairly simple, such as a fairly basic fake glasses, hat and pipe disguise, and he also takes advantage of the way the trolls are moving around the kids’ timelines to mess with them- for instance, using something that Karkat’s just said in one conversation (from John’s point of view) to give him a false impression of humans in the next (the previous conversation from Karkat’s point of view).
John’s reasonably easy-going, and definitely has silly moments. He plays out a scenario with Jade when flying his Dad’s car to sink a ship, given Karkat’s shipping grid and what it would mean if his dad and Rose’s mother got together the way it looks like they might. He also gets pretty excited over acting out movie moments, and how the games works, at least until Nannasprite explains that the Earth will still be done for at the end of the game. That’s also one of the points where John appears to be definitely displaying negative emotions- he does get frustrated and angry at some points, particularly earlier on in his personal timeline when the trolls are bothering him, but a lot of the time it doesn’t last that long, or John pushes it aside in order to focus on other things- trying to take down Jack when he and Rose face Jack off on top of the second castle.
John trusts pretty easily, though it doesn’t appear to be a hundred percent thing all the time- he says to Jade at one point that he tells the other two he doesn’t find anything too weird about her, she’s always seemed like a pretty ordinary girl to him! On another occasion, though, he asks questions specifically aimed at trying to get her to reveal how she knows as much detail about his adventure as she does, and he does doubt Terezi’s helpfulness initially.
John is kind of tactless at times. There are a few times where he’s rude to the person he’s talking to about their interests, for example Dave’s raps, and Vriska’s spider theme. There’s been at least one occasion where it’s probably been intentional- in a conversation with Terezi- and other points where John just says things before really thinking them through.
Strengths/Abilities:
John specialises in Hilarious Antics, as the family has passed down a tradition of pranks and trickery. John’s not as good as his dad or nanna yet, but with more years and experience under his belt, he could end up one of the masters of the age.
Initially, John isn’t much of a fighter, or very strong, but this changes fairly quickly as he advances up his echeladder and gains mangrit and experience fighting imps and other underlings. It’s not stated straight out, but given that John’s dad could lift a safe and indicated he believed John would be able to do the same, so at this stage I’m assuming he can. John has also wielded a variety of hammers during the game- currently using the Warhammer of Zillyhoo with ease compared to trying to hit the cruxtruder with a sledgehammer at the beginning of the game. John’s strife specibus also includes bunnykind, and umbrellakind was mentioned, though I’m not sure John ever picked up the card for that. He hasn’t been seen fighting with umbrellas, though.
As the Heir of Breath, John has the ability to command the air around him, and has demonstrated calling it a couple of times to put out fires in the Land of Wind and Shade. He later also uses it to fly his dad’s car across Skaia, and drills down into the planet to retrieve the Tumor, so it’s reasonably versatile.
Weaknesses: John is allergic to peanuts, suffering from a severe attack at some point in the past due to an ill-advised prank his father played.
Otherwise, John’s more or less an ordinary kid, in regards to defences- mangrit doesn’t appear to translate into a toughness/defence attribute. He’d take probably about standard damage from any attacks. And… well, he’s thirteen.
History: …haha oh god.
So! 13 April 1996: a meteor crashes into a joke shop in Washington, taking out the joke shop and John’s Nanna (subsequently cremated), and leaving behind John, who gets picked up and raised by Dad Egbert (never given a name in-comic).
At some point- I assume at least after John turns ten, because Dad figured he can probably make okay decisions about the net at that point- John started talking to people online, and made friends with other kids his own age- Jade first, from what John says, and Rose and Dave later on, forming close friendships with each other through the internet. The kids started getting bothered by a bunch of trolls during this period, too- apparently they’re responsible for something that has doomed the trolls, though this wasn’t explained to John or the other kids at this point- and John eventually changed his Pesterchum handle to try to shake them off.
On April 13, 2009, John’s thirteenth birthday, his copy of the beta of a new game, Sburb, finally arrived, though John retrieved his copy only after a fair deal of trouble and a round of strifing with his Dad, along with a present from Dave, the stuffed bunny from Con Air. John installed the client copy, connecting to Rose who then becomes his server player, able to manipulate John’s environment and deploys the devices necessary to make entry into the Medium possible, the environment in which Sburb takes place. One device showed a countdown, which seems to correspond with a meteor coming towards John’s house, and a kernelsprite, which Rose prototyped with a harlequin doll maimed in John’s adventures earlier in the day. They created the item John needs for his entry, an apple, and he took a bite of it just before the meteor takes out his house.
John’s house was then transported to his Land in the Medium, the Land of Wind and Shade (LOWAS), where the Kernelsprite split, two parts heading off in different directions and leaving the sprite behind with John. It was subsequently prototyped again with Nanna’s ashes, and Nannasprite told him that his father has been kidnapped, and that John is involved in a battle for Skaia, apparently a crucible of dormant potential, fought over by a kingdom of light (Prospit) and a kingdom of dark (Derse). The Kernelsprite is part of evolving Skaia into the form where that potential can be achieved, and also affects the form of the enemies players will face. John would need to pass through the seven gates left behind by the kernel in order to achieve his final goal.
For the moment, he needed to try to get his server copy of Sburb, to try and help Rose, as she was also in trouble. However, his copy was in Dad’s car, which John couldn’t get to as the door was blocked and he was unwilling to jump down to it. Rose tried lifting it up to him, but lost her internet connection when the house lost power completely, and the car fell into the abyss below. John got Dave to get his bro’s copies of Sburb to play the part of Rose’s server player instead, and messed around with creating items and fighting imps until Rose built up to the first gate and he passed through it and into LOWAS proper, where he encountered more powerful enemies and the consorts of his planet, salamanders, who told him a little about the land, the system of pipes the Breeze moves through to deliver things where they need to be, and the Denizen of LOWAS, which kept the skies clouded, the fireflies trapped in the clouds, and the pipes clogged with oil.
The Denizen of each planet is supposed to be sleeping, and woken as the player progresses through the seven gates, but Terezi- one of the trolls- offered John the possibility of going ahead to the seventh gate with a rocket pack and killing the Denizen earlier than should be possible. Following through on this created a doomed timeline, though, and the Dave from that timeline came back to convince John not to go through with it, and John ended up choosing to turn away from the gate and explored his land, eventually going to the second gate, which lead to Rose’s land. He visited Rose, but she was asleep, and he took off again, finding some ruins and transportalizing through to an ectobiology lab in the Veil, where he ended up creating himself and his friends and their guardians. When the Reckoning started- the summoning of the rocks forming the Veil to rain down and begin the destruction of the Skaian Battlefield- the babies were transported to their various meteors to be sent to different times on Earth to grow up and fulfil their roles.
At this point, Jack Noir- an agent of Derse- had taken the Black Queen’s ring and assumed the power the prototypings gave her. He then laid waste to most of the Battlefield, and the majority of the armies of Prospit and Derse. The Peregrine Mendicant- a mail lady from Prospit- contacted Jack to arrange the conclusion of their deal- a package from Jade to John in return for the crowns of the White King and Queen. The exchange was made, and both parties left.
Jack destroyed Propsit, and cut the chain connecting Prospit’s moon, letting it plummet towards Skaia. John’s dreamself fell out of his tower, and Jade attempted to wake him up and get them both out of there. John didn’t wake up, though, and with moments to spare, Jade flung him away, out of the blast of the moon hitting the Battlefield, and this finally woke John up. He took the White Queen’s ring from Jade’s dreamself’s body, and was guided by a vision in the clouds to a castle where he met with the Mendicant, who finally delivered Jade’s parcel. The parcel turned out to be a heavily revised version of the bunny Dave had originally given John, now armed and autonomous. Jack appeared, threatening John for the White Queen’s ring, but the bunny stepped between them, defending John as its new master. Jack fled, and John began exploring the Battlefield. He eventually spotted his Dad and Rose’s mom, leaping over a crevice in the Battlefield to join them, but was woken halfway.
An Authority Regulator, a Derse agent, strapped John’s main body to Bro’s rocket board and sent him back to LOWAS, where he woke up. Vriska contacted him, telling him to wait for a few moments- enough time for the Sburb client disc to pop out of a nearby parcel pyxis, making this the beginning of Vriska’s efforts to help John, and John headed back to his house to set up and connect to Jade to bring her into the Medium. He deployed the devices, and asked Rose for advice on prototyping. Finding out that the kernelsprite needed to be prototyped for the Battlefield to achieve its final form, he intended to prototype Jade’s sprite with one of her grandpa’s dolls, but Vriska knocked him out again before he could. Jade’s dog, Becquerel, first guardian of Earth, prototyped himself with the sprite instead, defending Jade against the oncoming meteor with the powers thus granted to him and also granting Jack Noir first guardian powers, making Jack nigh unstoppable.
John woke up to find the bed he was on sinking into the oil of his land, and with Rose’s nudging hopped onto a small nearby island. She tells him that Jade entered and is fine, and that she requires him to retrieve a treasure called the Tumor from the Battlefield. Karkat trolls John after Rose, blaming him for Jack’s existence and presence in the troll’s session- according to Karkat, the kids create a Scratch that somehow allows Bec Noir to enter the troll’s session. At that point, though, the green fire Bec Noir used in a fight elsewhere on LOWAS was surrounding John and a far more urgent danger. With some encouragement, John did the Windy Thing, calling the Breeze to pull out the fire that’s spread across the planet entirely and consequently reaching the top of his echeladder. It also blew John close to another salamander village, where Vriska contacted him to congratulate him on reaching the top of his echeladder, and advised him that progressing further would mean reaching the God Tier, and that he should ask the locals about the Heir’s Quest Bed, which he would need to sleep on to achieve it. John found it without much trouble, and asked Vriska to knock him out, since he wasn’t feeling tired. Jack arrived a little while later, and stabbed John through the heart.
Fireflies came down from the sky, resting on John’s body while the Quest Bed glowed, and a corresponding Quest Bed appeared on the Battlefield, where John’s dreamself took on the wounds John’s main body had suffered- and then took over as John’s real self, the process healing John’s wounds and making him a fully realised Heir of Breath. This then allowed John to control the Breeze enough to drill a hole into Skaia to find the Tumor, which he consequently gave to the bunny and two Dersites to take to Rose’s dreamself on Derse, staying on Skaia to look for his dad. He explored one castle, didn’t find his dad, and kept going, deciding to investigate a patch of grimdarkness when he spotted it over another castle. There he encountered Rose, who was unfortunately rendered somewhat incomprehensible due to the fact she was speaking in festertongues at the time. She lead him to their parents, who had been recently killed by Jack, who was standing there at the top of the castle. John and Rose took up stances to fight Jack, but Jack teleported behind John and stabbed him again, enraging Rose and rendering John unable to contribute in the fight.
It was a death neither Just nor Heroic, which the game determines to be the only conditions under which God Tier players can die, and so John revived, with Rose’s main body dead, Jack gone, and messages waiting for him from Vriska. He would have answered, but it was at that point that he was jerked away to Luministi.
Canon Point: Just after reviving, but before reading Vriska’s message.
Player Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-mail and/or AIM, Plurk, etc: Email: kunenk@gmail.com, AIM: chailenka, Plurk: kunenk
Timezone: Australian Eastern Standard (GMT+10)
Current Characters: Hawk (Seiken Densetsu 3, OU)
Have you participated in any of our 4th wall events with this character? Yes
Character: John Egbert
Fandom/Series: Homestuck
Original or Alternate Universe: OU
Canon Used: Webcomic
Age: 13
Gender: Male
Species: Human
Appearance: John’s about average height for his age, with blue eyes, square glasses, buck teeth, sort of spiky hair- in-sprite form, he has three distinct spike shapes.
Personality: John comes off a lot of the time as a dork, which he pretty much is. He enjoys watching movies, particularly action flicks with Nicholas Cage, magic tricks, silly disguises, and paranormal lore. He also has an interest in programming, though he’s not very good at it, and has some difficulty with his sylladex modus. Though it’s possible he might just also like a bit of challenge after getting more used to it, given that when he has the option of fiddling with the modus he decides to apply all three modes he has available, creating stacks of captchalogued items, instead of just using the array modus which allows access to any item at any time. He also shows a decent understanding of the potential raised with the captcha codes, first using physical cards to create new combinations of items and then writing up a translation of the hole punches for codes that could potentially be used to create any item.
Another of John’s major interests is pranking people, which is something of a family tradition, with John’s Nanna and Dad also having a penchant for a friendly trick, and the legacy of a huge joke book passed down through the family. Some of the tricks John plays are fairly simple, such as a fairly basic fake glasses, hat and pipe disguise, and he also takes advantage of the way the trolls are moving around the kids’ timelines to mess with them- for instance, using something that Karkat’s just said in one conversation (from John’s point of view) to give him a false impression of humans in the next (the previous conversation from Karkat’s point of view).
John’s reasonably easy-going, and definitely has silly moments. He plays out a scenario with Jade when flying his Dad’s car to sink a ship, given Karkat’s shipping grid and what it would mean if his dad and Rose’s mother got together the way it looks like they might. He also gets pretty excited over acting out movie moments, and how the games works, at least until Nannasprite explains that the Earth will still be done for at the end of the game. That’s also one of the points where John appears to be definitely displaying negative emotions- he does get frustrated and angry at some points, particularly earlier on in his personal timeline when the trolls are bothering him, but a lot of the time it doesn’t last that long, or John pushes it aside in order to focus on other things- trying to take down Jack when he and Rose face Jack off on top of the second castle.
John trusts pretty easily, though it doesn’t appear to be a hundred percent thing all the time- he says to Jade at one point that he tells the other two he doesn’t find anything too weird about her, she’s always seemed like a pretty ordinary girl to him! On another occasion, though, he asks questions specifically aimed at trying to get her to reveal how she knows as much detail about his adventure as she does, and he does doubt Terezi’s helpfulness initially.
John is kind of tactless at times. There are a few times where he’s rude to the person he’s talking to about their interests, for example Dave’s raps, and Vriska’s spider theme. There’s been at least one occasion where it’s probably been intentional- in a conversation with Terezi- and other points where John just says things before really thinking them through.
Strengths/Abilities:
John specialises in Hilarious Antics, as the family has passed down a tradition of pranks and trickery. John’s not as good as his dad or nanna yet, but with more years and experience under his belt, he could end up one of the masters of the age.
Initially, John isn’t much of a fighter, or very strong, but this changes fairly quickly as he advances up his echeladder and gains mangrit and experience fighting imps and other underlings. It’s not stated straight out, but given that John’s dad could lift a safe and indicated he believed John would be able to do the same, so at this stage I’m assuming he can. John has also wielded a variety of hammers during the game- currently using the Warhammer of Zillyhoo with ease compared to trying to hit the cruxtruder with a sledgehammer at the beginning of the game. John’s strife specibus also includes bunnykind, and umbrellakind was mentioned, though I’m not sure John ever picked up the card for that. He hasn’t been seen fighting with umbrellas, though.
As the Heir of Breath, John has the ability to command the air around him, and has demonstrated calling it a couple of times to put out fires in the Land of Wind and Shade. He later also uses it to fly his dad’s car across Skaia, and drills down into the planet to retrieve the Tumor, so it’s reasonably versatile.
Weaknesses: John is allergic to peanuts, suffering from a severe attack at some point in the past due to an ill-advised prank his father played.
Otherwise, John’s more or less an ordinary kid, in regards to defences- mangrit doesn’t appear to translate into a toughness/defence attribute. He’d take probably about standard damage from any attacks. And… well, he’s thirteen.
History: …haha oh god.
So! 13 April 1996: a meteor crashes into a joke shop in Washington, taking out the joke shop and John’s Nanna (subsequently cremated), and leaving behind John, who gets picked up and raised by Dad Egbert (never given a name in-comic).
At some point- I assume at least after John turns ten, because Dad figured he can probably make okay decisions about the net at that point- John started talking to people online, and made friends with other kids his own age- Jade first, from what John says, and Rose and Dave later on, forming close friendships with each other through the internet. The kids started getting bothered by a bunch of trolls during this period, too- apparently they’re responsible for something that has doomed the trolls, though this wasn’t explained to John or the other kids at this point- and John eventually changed his Pesterchum handle to try to shake them off.
On April 13, 2009, John’s thirteenth birthday, his copy of the beta of a new game, Sburb, finally arrived, though John retrieved his copy only after a fair deal of trouble and a round of strifing with his Dad, along with a present from Dave, the stuffed bunny from Con Air. John installed the client copy, connecting to Rose who then becomes his server player, able to manipulate John’s environment and deploys the devices necessary to make entry into the Medium possible, the environment in which Sburb takes place. One device showed a countdown, which seems to correspond with a meteor coming towards John’s house, and a kernelsprite, which Rose prototyped with a harlequin doll maimed in John’s adventures earlier in the day. They created the item John needs for his entry, an apple, and he took a bite of it just before the meteor takes out his house.
John’s house was then transported to his Land in the Medium, the Land of Wind and Shade (LOWAS), where the Kernelsprite split, two parts heading off in different directions and leaving the sprite behind with John. It was subsequently prototyped again with Nanna’s ashes, and Nannasprite told him that his father has been kidnapped, and that John is involved in a battle for Skaia, apparently a crucible of dormant potential, fought over by a kingdom of light (Prospit) and a kingdom of dark (Derse). The Kernelsprite is part of evolving Skaia into the form where that potential can be achieved, and also affects the form of the enemies players will face. John would need to pass through the seven gates left behind by the kernel in order to achieve his final goal.
For the moment, he needed to try to get his server copy of Sburb, to try and help Rose, as she was also in trouble. However, his copy was in Dad’s car, which John couldn’t get to as the door was blocked and he was unwilling to jump down to it. Rose tried lifting it up to him, but lost her internet connection when the house lost power completely, and the car fell into the abyss below. John got Dave to get his bro’s copies of Sburb to play the part of Rose’s server player instead, and messed around with creating items and fighting imps until Rose built up to the first gate and he passed through it and into LOWAS proper, where he encountered more powerful enemies and the consorts of his planet, salamanders, who told him a little about the land, the system of pipes the Breeze moves through to deliver things where they need to be, and the Denizen of LOWAS, which kept the skies clouded, the fireflies trapped in the clouds, and the pipes clogged with oil.
The Denizen of each planet is supposed to be sleeping, and woken as the player progresses through the seven gates, but Terezi- one of the trolls- offered John the possibility of going ahead to the seventh gate with a rocket pack and killing the Denizen earlier than should be possible. Following through on this created a doomed timeline, though, and the Dave from that timeline came back to convince John not to go through with it, and John ended up choosing to turn away from the gate and explored his land, eventually going to the second gate, which lead to Rose’s land. He visited Rose, but she was asleep, and he took off again, finding some ruins and transportalizing through to an ectobiology lab in the Veil, where he ended up creating himself and his friends and their guardians. When the Reckoning started- the summoning of the rocks forming the Veil to rain down and begin the destruction of the Skaian Battlefield- the babies were transported to their various meteors to be sent to different times on Earth to grow up and fulfil their roles.
At this point, Jack Noir- an agent of Derse- had taken the Black Queen’s ring and assumed the power the prototypings gave her. He then laid waste to most of the Battlefield, and the majority of the armies of Prospit and Derse. The Peregrine Mendicant- a mail lady from Prospit- contacted Jack to arrange the conclusion of their deal- a package from Jade to John in return for the crowns of the White King and Queen. The exchange was made, and both parties left.
Jack destroyed Propsit, and cut the chain connecting Prospit’s moon, letting it plummet towards Skaia. John’s dreamself fell out of his tower, and Jade attempted to wake him up and get them both out of there. John didn’t wake up, though, and with moments to spare, Jade flung him away, out of the blast of the moon hitting the Battlefield, and this finally woke John up. He took the White Queen’s ring from Jade’s dreamself’s body, and was guided by a vision in the clouds to a castle where he met with the Mendicant, who finally delivered Jade’s parcel. The parcel turned out to be a heavily revised version of the bunny Dave had originally given John, now armed and autonomous. Jack appeared, threatening John for the White Queen’s ring, but the bunny stepped between them, defending John as its new master. Jack fled, and John began exploring the Battlefield. He eventually spotted his Dad and Rose’s mom, leaping over a crevice in the Battlefield to join them, but was woken halfway.
An Authority Regulator, a Derse agent, strapped John’s main body to Bro’s rocket board and sent him back to LOWAS, where he woke up. Vriska contacted him, telling him to wait for a few moments- enough time for the Sburb client disc to pop out of a nearby parcel pyxis, making this the beginning of Vriska’s efforts to help John, and John headed back to his house to set up and connect to Jade to bring her into the Medium. He deployed the devices, and asked Rose for advice on prototyping. Finding out that the kernelsprite needed to be prototyped for the Battlefield to achieve its final form, he intended to prototype Jade’s sprite with one of her grandpa’s dolls, but Vriska knocked him out again before he could. Jade’s dog, Becquerel, first guardian of Earth, prototyped himself with the sprite instead, defending Jade against the oncoming meteor with the powers thus granted to him and also granting Jack Noir first guardian powers, making Jack nigh unstoppable.
John woke up to find the bed he was on sinking into the oil of his land, and with Rose’s nudging hopped onto a small nearby island. She tells him that Jade entered and is fine, and that she requires him to retrieve a treasure called the Tumor from the Battlefield. Karkat trolls John after Rose, blaming him for Jack’s existence and presence in the troll’s session- according to Karkat, the kids create a Scratch that somehow allows Bec Noir to enter the troll’s session. At that point, though, the green fire Bec Noir used in a fight elsewhere on LOWAS was surrounding John and a far more urgent danger. With some encouragement, John did the Windy Thing, calling the Breeze to pull out the fire that’s spread across the planet entirely and consequently reaching the top of his echeladder. It also blew John close to another salamander village, where Vriska contacted him to congratulate him on reaching the top of his echeladder, and advised him that progressing further would mean reaching the God Tier, and that he should ask the locals about the Heir’s Quest Bed, which he would need to sleep on to achieve it. John found it without much trouble, and asked Vriska to knock him out, since he wasn’t feeling tired. Jack arrived a little while later, and stabbed John through the heart.
Fireflies came down from the sky, resting on John’s body while the Quest Bed glowed, and a corresponding Quest Bed appeared on the Battlefield, where John’s dreamself took on the wounds John’s main body had suffered- and then took over as John’s real self, the process healing John’s wounds and making him a fully realised Heir of Breath. This then allowed John to control the Breeze enough to drill a hole into Skaia to find the Tumor, which he consequently gave to the bunny and two Dersites to take to Rose’s dreamself on Derse, staying on Skaia to look for his dad. He explored one castle, didn’t find his dad, and kept going, deciding to investigate a patch of grimdarkness when he spotted it over another castle. There he encountered Rose, who was unfortunately rendered somewhat incomprehensible due to the fact she was speaking in festertongues at the time. She lead him to their parents, who had been recently killed by Jack, who was standing there at the top of the castle. John and Rose took up stances to fight Jack, but Jack teleported behind John and stabbed him again, enraging Rose and rendering John unable to contribute in the fight.
It was a death neither Just nor Heroic, which the game determines to be the only conditions under which God Tier players can die, and so John revived, with Rose’s main body dead, Jack gone, and messages waiting for him from Vriska. He would have answered, but it was at that point that he was jerked away to Luministi.
Canon Point: Just after reviving, but before reading Vriska’s message.